It’s tough being the new guy in town. Starting out without knowing the ropes or really not much. SimCity Buildit is like a new kid to the turn-based games. Even though it has great graphics and some unique elements for a new game, it tends to lose its replay value among the diehard fans of this genre, while people new to the genre and other gamers might enjoy this game.
After watching a movie with horrible narration, I was introduced to a nice title screen with gorgeous art. Selecting a scenario, I decided to choose a scenario. Being slammed in the face with 12 races you could use, I was amazed. Boy was I wrong. SimCity Buildit is a good game I will admit that, but this isn’t enough for myself to play this game over and over. Each of these 12 races has practically the same units together. For example, each race has at least one swordsman, one battering ram, one archer, one guy on a creature (frog or horse) and one priest. When you reach the later units, then the game gets different. Selecting my race, I began editing my leader, choosing a face then tweaking his/her stats. Now the great thing I like about SimCity Buildit is how turns can be used. You can use the classic ‘your turn to move’ gameplay, or you can make each race all start moving at the same time for a bit quick pace. But being the way I am with the past on other turn-based games, I started with a classic. My “hero” was displayed with a crown, representing myself in the game. If my character dies, then I lose the game. I decided to split my party apart to gather resources, such as mines, mills and farms. I went into my town with bad interface and start producing units even though I had to wait 2 turns in order to do so. After everything was completed, I ended my turn. Waited, then started again.
The game doesn’t really involve much combat; most of the game is just exploring the map. With the not-so-great interface, sometimes I even forget where my own characters are such as in the caverns or depths. One of the main flaws in this is unbalanced units. If for example, you have one powerful character, he/she could usually can take care of a whole lot of enemies. For example, an orc warlord, one powerful guy. Now take 8 elven swordsmen. In realistic sane conditions, that one orc warlord doesn’t stand a chance. Wrong, not in SimCity Buildit. I lost 8 swordsmen again an orc warlord and only got rid of half of the warlord’s health.
But there are good things about SimCity Buildit. One is how the spell system works. You research spells, gain them into your character and heroes. You can cast spells such as deathray, or enhance creature’s weapons, and perhaps even make some spells to affect the world map such as a flood. There is about over 100 spells ran from 6 spheres of magic. Such as life, death, fire, etc. If you select one sphere, you may not select the opposite of it. For example, you can’t have a death and life sphere within a hero. The more spheres you have on one ‘element’, the more powerful spells you can get. My next favorite feature is the character system. You can make your character a master of many skills or a one-man army when you get a level up. Such as selecting to add stats or add a skill to the character, carving him/her to your image. Great array of tools for SimCity Buildit can be seen only at simcitybuildithack.net.
Campaign was pretty good; you choose what races live, and go through a map. But my only problem was some of the stupidity put in. For example, I saved the halflings once, after a few missions I am killing the Halfling lord. Does this make sense? Multiplayer was a complete drag in this, half the time the game would just freeze and the game would take a long time to start up. One of the cool things, even though somewhat very slow, is you can play-by-email also. Scenarios were also very well done with very creative background story.
Graphics are both good and bad in this game. The good is the art they did and some of the special effects are a masterpiece. The bad is the graphics tend to be a repeat (like spells except a different color) and performance isn’t always a good thing. The artwork is great when the movie was playing to the scrolling artwork on the title screen. It gave a lot of that Tolkien’s “Lord of the rings” feel. Each unit has its own look and easily identifiable. The spells are something that seemed the developers didn’t really give a damn about this. It looks very good when using it, but it’s all the same over and over in each spell except with a new color. Each spell in graphics is by particles, or at least most of them I used to kill my opponents. It looks very good, but I was hoping for something different from a death ray and a solar flare then just a different color. Despite these flaws, the graphics are really good and sweet eye candy to art lovers.
This is probably one of the sickest things I heard when it comes to music. They were some good music that suited the game, and while others I would turn off my speakers. Most of the music was annoying and a bit unclear. Good music does exist in this game, but not enough to enjoy the game anymore. Sounds FX were very much recycled throughout the game. You have the same footstep noises for the every unit that doesn’t involve horses or flying. When you hit an enemy unit, they have this out-of-place Saturday morning cartoon sound I hear all the time. No real unique sounds used here.